AI Insights · Timothy · July 2021
Performance of Top 5 Low Poly Games on Unified Platform in Norway, Q2 2021
Explore the performance trends of the top low poly games in Norway during Q2 2021, with insights on downloads, revenue, and active users from Sensor Tower.
In the second quarter of 2021, the top low poly games in Norway showcased varied performance across downloads, revenue, and active users on a unified platform. Here, we delve into the trends observed for these games, with data sourced from Sensor Tower.
Roblox from Roblox Corporation demonstrated a fluctuating revenue pattern, starting at approximately $168K in early April and tapering to $118K by the end of June. Weekly downloads witnessed a modest rise from around 4.9K to 4.4K, while active users remained relatively stable, hovering around 220K throughout the quarter, with a peak of 232K.
Egg, Inc. by Auxbrain, Inc. experienced a gradual decline in weekly revenue, beginning at $3.2K and ending at $3K. Downloads fluctuated, reaching a low of 1.1K in late May before recovering to 1.8K by the end of June. Active users saw a similar trend, with numbers starting at 18.1K and closing the quarter at 16.5K.
Dig Tycoon - Idle Game from Sablo Studio showed a low revenue stream, starting at $72 and peaking at $176 in mid-May. Downloads were initially modest but surged to 2.8K in late June, while active users increased significantly, starting at 382 and reaching 4.1K by the quarter's end.
Idle Fish 2: Fishing Tycoon by MULTICAST GAMES LIMITED saw its weekly revenue peak at $2.2K in early May before dropping to $705 by late June. Downloads started strong at 1.6K in early April but decreased to 503 by the end of June. Active users followed a similar declining trend, from 2.7K in mid-April to 914 at the quarter's close.
Idle Streamer — Tuber Life from WAZZAPPS GLOBAL LIMITED had a modest revenue, peaking at $162 in early April and dwindling to $4 by late June. Downloads showed a downward trend, beginning at 1.8K and decreasing to 411. Active users also declined from 2.5K to 1.1K over the quarter.
These insights reflect the dynamic nature of the gaming market in Norway, with each game exhibiting unique performance trends. For more detailed analytics and insights, visit Sensor Tower.